I use Paint.NET for skinning, and therefore have included the layered PDN files I used for each skin. This lets you see what parts of the skin image map to what parts of the 3D model. There is an included "template" skin, which is choosable. I've included a "skin kit" in the attachments to assist with making new skins. Native, banman, and all the others who helped me over at with lots of references and information Right Interior Fan Toggle - Main Modeling, JBeam, Texturing, Lua - Engine modeling, engine & interior texturingīeamNG - Frame texture (ripped from semi), other misc textures such as - Powertrain setup, engine - MD3060 transmission - Frame JnR - Hood mounted mirror Muldoon - Testing & help tracking down - Testing update - Many helpful reference pictures+information of the real - Helping out with pictures, information on parts. I may be able to alleviate this by sacraficing some visuals and making a gap between the rear wall. Upon outwards deformation of the body skirt, the seats clip through the body. The side trim/rub rails clip through the body. Working odometer that saves between game sesssions Look around the part selector for some variation Working dashboard switches, and custom sounds for emergency door alarm+air pressure alarm. The body can slide forwards in a crash, and break off. Working school bus lights, with a choosable flash pattern This is a Freightliner FS-65 mod, with a Low Headroom Thomas Built Body, and a High Headroom Thomas Built Body.
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